Meet Procedure

  1. First and Final Calls – It is the responsibility of the swimmer to report to the clerk of course for seeding at first call. If the swimmer fails to report to the clerk of course by the final call, he/she will be scratched from that event.
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  3. Reporting for an Event
  1. A designated place is set up for the swimmer to report to the clerk of course. Upon reporting, the swimmer should stay in the designated area.
  2. Seeding of swimmers is done by the clerk of course in respect to the times entered by the swimmers for a particular event.
  3. The swimmer is given an entry card for that event to present to the timer behind the block in his/her designated lane. The card is given to the timer when the swimmer goes to the block for his/her heat.
  4. The heat is determined by the total number of competitors in an event from the slowest to the fastest times entered. Heats with swimmers of slower times precede those of faster times. There are no fewer than two (2) swimmers in a heat.
  5. Lane assignment is determined by the fastest to slowest swimmer per heat with the fastest swimmer given the center lane.

 

  1. Relays

Probably the most exciting events on meet days are the relays. The relays are fun for the swimmers and promote team spirit. Coaches select the relay participants from those registered for the meet. Selection is usually made on the basis of fastest times. At the meet, the coach will notify the swimmer if he/she is a member of a relay team. The coach must declare the relays to the clerk of course before the relay team can swim the event.

 

What to Bring to a Swim Meet

  1. Parent(s) – their support both physically and morally is needed, especially for the younger swimmer.
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  3. Team suit, team cap (if used), goggles, and towel(s), warm-ups.
  4. Sleeping bag or old blanket to rest on.
  5. Reading materials, quiet games, etc. to relax with between your events.
  6. Snacks and lots of liquids – fruits, carbohydrates, and non-carbonated drinks.
  7. Money – a small amount for food, programs, T-shirts, etc.
  8. PATIENCE – most swim meets take up around four to five hours a day.

Why a swimmer is scratched from an event…

 

  1. The swimmer fails to report at final call for a pre-entered event.
  2. The swimmer fails to be at the block in the heat assigned at the meet.
  3. The swimmer does not meet the qualifying times and cannot prove that he/she met the time standard at a meet where proof of time is required.
  4. When a swimmer is ill and cannot swim in a meet, the COACH will scratch the swimmer from that day’s events or from the entire meet. No refunds are made to a swimmer unable to participate.

 

Disqualification (D.Q.)

 

  1. A swimmer will be disqualified by officials on the deck and will be notified by the officials of the reason for the disqualification.
  2. Officials who can disqualify a swimmer are the stroke and turn judges, the referee and the starter.
  3. A disqualification should always be viewed as a learning experience for the swimmer.

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